But alone, it feels like if I'm not sprinting from objective to objective with the efficiency of a speedrunner, there's no way I'm going to be able to finish everything before the Fimbulwinter sets in. Tribes of Midgard is very clearly intended to be a co-op game, and it definitely works much better when you can get a big squad of up to ten vikings together with a clear plan and good communication. The issue is, even though single-player is listed as a feature on Steam, this is all just too much to keep up with by yourself. Of all the tribulations Tribes of Midgard sent my way, these were probably my favorites. But their massive health pools present a strategic challenge: waiting too long to take them out might mean you can't topple them in time before they wreck your base. They're not the most challenging bosses in the world, with slow and obvious attack animations that are fairly easy to avoid. Throwing a comically oversized wrench into this routine are the lumbering jotnar, who will appear from time to time at the edges of the map and slowly plod toward your village. Given how diverse, detailed, and intriguing the world can be though, I often found this hindered my ability to really explore and enjoy it. Get as much done by the light of day as you can, because every night you'll have to warp back to your settlement to defend it from the minions of Hel. The satisfying combat holds this all together, but Midgard soon reveals itself to be more of a time management game than anything. The quests themselves are pretty straightforward and predictable: Go kill something, bring me some items, clear out a mini dungeon. By day, you'll roam around a set of diverse and increasingly dangerous areas completing simple quests, levelling up, and gathering materials and souls to upgrade your gear and your settlement.
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